We'll walk you carefully through all the math needed to bring games to life. Best of all, you get to create awesome games and say, "I made this! This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms. Whether you're a beginner or expert in this technology, the book provides recipes to help you build your own application, presentation, or game.
What You Will Learn Draw basic shapes such as lines, arcs, curves, and text using the coordinate system Learn about the animation cycle and use it to animate shapes Grasp the knowledge required to create particles and use them Give various effects to images and videos and also use them in animations Discover the use of event listeners to make recipes interactive and to handle events through event handlers Create good presentation graphics with graphs and charts Learn all about 3D development, from building 3D objects to animating them Convert your knowledge into a complete working game Understand the interoperability and deployment of recipes on different browsers and on different devices In Detail With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games.
The recipes are simple yet creative and build on each other. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game. Style and approach All the recipes are sequential and cover the basic and advanced concepts of Canvas. Every recipe is as simple as possible without compromising creativity. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D.
We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant. Games written using enchant. Discover the joy of game development with enchant. Provides a comprehensive, easy guide to game programming through enchant. Table of Contents Beginning enchant. This book will teach you everything you need to know to create compelling graphics on Android.
You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer.
You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. A Deeper Look at Sprites. Handling Inputs and Events.
Adding a GUI. Fun with Animation. Adding Physics to Your Game. Miscellaneous Features. Pyramid Platform 3. Crazy Castle 4. Robot Runner 5. Game Mods Glossary. Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming.
Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games.
What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games.
With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier.
You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping.
You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next.
The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games.
Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift.
The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS About This BookCreate HTML5 games running both on desktop and mobile devices, played with both mouse and touch controlsAdd advanced features such as realistic physics, particle effects, scrolling, tweaking, sound effects, background music, and more to your gamesBuild exciting cross-platform games and build a memory game, an endless runner and a physics-driven gameWho This Book Is ForIf you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you.
An understanding of the essentials of JavaScript is required. In Detail Whether you are new to game development or an experienced developer, you will be
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